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Richard A. Bartle: Players Who Suit MUDs
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
www.mud.co.uk/richard/hcds.htm


the cutscene is an essential part of a game?s rhetorical and intertextual addr
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
folk.uib.no/smkrk/docs/klevjerpaper.htm


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